• M0oP0o@mander.xyz
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    2 days ago

    Come on bro, just one more billion, it will be great, just a few more billions and another 20 years…

  • weps@lemmy.world
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    2 days ago

    That first dude was pretty big when he said he was the host at the beginning.

    Then the game bugged out and they could’t continue and suddenly it was the other guys show and he needed to wrap it up.

    What an ass.

  • RamRabbit@lemmy.world
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    3 days ago

    This game has been in development for a decade with near-unlimited funding. Jesus christ guys, this has been plenty of time to get your shit together.

      • Khrux@ttrpg.network
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        1 day ago

        I backed it in 2015 and suspected it was a scam then, with most advice online being that you should only buy it if you think you’ll enjoy what’s already out.

        I think the saddest thing is that they have a lot of genuine ambition, and we’re trying truly innovative things a decade ago like a persistent world space “from pupil to planet” weather simulations that were incredible, and more. But as time has gone on, the bar has risen and everything that they had that was ahead of the curve has been done.

        • nullspace@lemmy.world
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          18 hours ago

          To be fair, some of the systems they have are not possible in other games. Not even Starfield came close.

    • Skipcast@lemmy.world
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      3 days ago

      Is a heavily mismanaged game. Calling it a scam would be a misuse of the word.

      • architect@thelemmy.club
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        2 days ago

        It’s a scam. They scammed the original Kickstarter investors. Ffs i had a whole campaign TEN YEARS AGO that started the refunds! Like I FUCKING STARTED THAT SHIT! If you get a refund in star citizen- YOU’RE WELCOME. It took hundreds of emails of people claiming they were scammed for them to allow refunds!

        Now over ten years later you chucklefuck losers want to defend that. Get the fuck out! You don’t know what the fuck you are talking about!

        • M0oP0o@mander.xyz
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          2 days ago

          14 years and they have almost figured out how to have a reloadable rifle. This whole project has become a scam not due to having nothing people can play, but that they have crowd funded over 1 billion dollars (and counting) without (I feel) any real expectations internally of ever having a finished product.

          Chris Roberts has cemented his legacy as the sole person to ruin his own games. In fact he may have done the most damage to space games then anyone else.

      • UnderpantsWeevil@lemmy.world
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        3 days ago

        You only have to visit the secondary market for SC in-game merch to find the scammy bits. The funny this isn’t that this game is fully of overpriced, stupid bullshit. It’s that six developers who fell out the back of the Wing Commander franchise found a way to bilk people for billions of dollars by creating the thing Mark Zuckerberg has been losing 10x as much on for just as long.

        Digital real estate. Digital in-game businesses. Digital currency. A clumsy interface with dogshit codebase to match that’s sagging under its own technical debt and still ten years behind the development curve. Star Citizen is the Metaverse.

      • WalleyeWarrior@midwest.social
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        2 days ago

        Those were all at least playable games, and the world Cup editions of FIFA at least came out ever 4 years and had meaningful differences from the previous world Cup edition. And weren’t just a glorified NFT scam

  • Zizzy@lemmy.blahaj.zone
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    3 days ago

    Everytime i see star citizen it frustrates me because the comments are 90% dumb. It has predatory monetization, it has been in development hell, it has been a great disappointment to many people.

    Its not a scam. You can pay money and log into the game right now and play. Theyve done some technically very impressive stuff (that doesnt help the game at all, potentially hurts it, definitely contributes to the devlopment hell), and people do have fun. There is an actual game with mechanics. I would argue those mechanics arent fleshed out or fun enough and dont work well, but thats subjective.

    I paid like $20 very early on knowing backing things is a risk. It didnt really pay off for what i wanted, but i still had some fun flying ships around, racing them and exploring. I dont recommend it, its ran terribly and performance is bad for obvious reasons, etc. but its still not a scam or equivalent to slop.

    • Soapbox@lemmy.zip
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      18 hours ago

      I played it a bit during a “free weekend” a few years back. It felt lifeless and dull. Then I discovered how long it was going to take to get to the next planet/asteroid/whatever the objective was in my ship for the sake of “realism” and I was out.

    • VitoRobles@lemmy.today
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      2 days ago

      Definition of scam: to deceive and defraud (someone)

      I dunno man. They made a ton of promises in the past decade. Wasn’t there supposed to be a first person shooter?

      That’s pretty deceiving.

      • Zizzy@lemmy.blahaj.zone
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        2 days ago

        They have that. There is first person shooting. Theres an entire separate game mode for it ontop of it being in the world. That was like one of the very first things they added. And one of the first dumb huge time consuming things they did was make first person and third person visuals line up completely

    • architect@thelemmy.club
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      2 days ago

      It’s a scam like a Ponzi scheme is a scam. Nothing they have promised has been delivered in over ten years. They have lied countless times to get more backer money. The original concept for the Kickstarter was tossed out long ago, those people definitely got scammed! They were told too bad the scope changed after the kickstarter! It is a fucking scam and I’ll die on that hill.

      • KeithD@lemmy.nz
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        2 days ago

        Whether it’s technically a scam or not, the naming just makes it far too easy to refer to it as Scam Citizen.

    • dreamkeeper@literature.cafe
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      2 days ago

      I wouldn’t call it a scam either. Just another shitty game farming whales. They actually refunded me so there’s that. I wasted an hour of my life on that thing.

      It’s a shame because you can see the potential, there’s nothing else quite like it. You can wake up in your apartment, walk around the city/base you’re in, take a train to the spaceport, find your hangar, get in your ship, start your ship, take off and go somewhere. It has potential to be incredibly immersive but it’s beyond clear the devs don’t care about making it into a good game.

      The controls are totally bizarre, unintuitive, and poorly designed. Everything you do is bugged in some way. The performance is ass. Terrible and confusing HUD design. The game is a complete chore to play. Got my refund and I’ll never even consider going back.

      • dubyakay@lemmy.ca
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        2 days ago

        Can you make yourself a ridiculously hot avatar? If not, I’m not interested.

        • KeithD@lemmy.nz
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          2 days ago

          You can. And you can also make yourself a bearded lady avatar. I recommend trying it out during one of their periodic free play weekends. You’ll either quickly work out what you hate about the game, or you have a higher tolerance for glitches than I did.

        • dreamkeeper@literature.cafe
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          2 days ago

          I think you can lol, but it’s been a couple years now. I’d say it’s not worth it anyway. Stick to bg3 if you want to be hot and bang other hot people.

    • Mac@mander.xyz
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      2 days ago

      Just because you’re okay with it doesn’t make it not a scam.
      False advertising is a scam.
      SC is a scam.

      • Zizzy@lemmy.blahaj.zone
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        2 days ago

        A game being shitty isnt false advertising. This is such a loose way to define scams that it actually hurts calling real scams out

        • architect@thelemmy.club
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          2 days ago

          No. No you don’t have the slightest idea of what you are talking about. Scam citizen has over ten years of history. If you knew it you would not hesitate to call it a scam! They lied to the original Kickstarter investors right out the gate and that was the first scam of many scams!

        • Mac@mander.xyz
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          2 days ago

          I agree on both points but there’s a difference between Halo 4 being genuinely ass (shitty) and No Man’s Sky releasing on false promises and outright lies (false advertising).
          One of these i consider a genuine scam (upon release, anyway).

          Admittedly, I’m not the authority on SC; where would you place it on the scale? Because from what ive heard there were/are lots of empty promises.

          • Zizzy@lemmy.blahaj.zone
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            2 days ago

            If you gave a number score halo 4 is 100% no mans sky is 0% , star citizen would probably lay somewhere at like 60%. The main, biggest issue being time and not being able to meet their own set goals. They eventually do get there, but then they also add new stuff behind it that they eventually get to, and they are (seemingly) pretty transparent about everything. (Or were ig idk i havent paid any attention in like 5+ years and its not like i was hardcore following it before that)

            Its not like im an authority either but every topic involving it is so vitriolic and hyperbolic and people do say empty promises but they either dont specify, its flatout untrue, or its back to their timeline (which ill reiterate doesnt equal scam to me bc there IS a game you can play, and some people even like it despite me thinking its not very good, that encompasses the things theyve talked about, just at a snails pace). Is there something thats gotten cut or whatever? Im certain, theres no game that implements every single idea theyve ever had . But the big things and overarching gameplay is as advertised. All of this to say, the real issues are drowned out by people who’ve only read sensational headlines and its frustrating to read, drowns out bringing up new issues etc.

    • CrypticCoffee@lemmy.ml
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      3 days ago

      It’s less a game and more a sim. They’ll not fix broken box missions, but spend weeks on fart mechanics. Either they are incompetent or intentionally stalling. I personally believe the latter.

      They don’t intend to leave alpha because they’re making money from ship sales. It’s pretty, but it’s not fun when you run, and boom, you dead. 45 mins to get back there.

      Even scams have valid products behind them.

      • deadcream@sopuli.xyz
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        2 days ago

        They can still sell ships after releasing the game. Sure there will be a bit of a shitstorm they promised not to do that but their cult will survive it.

          • deadcream@sopuli.xyz
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            2 days ago

            My guess is that if they get there (a very big if) then they will just copy a microtransactions model that every online game has.

    • cecilkorik@lemmy.ca
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      3 days ago

      Correct, it is a development nightmare yes, it is beyond ridiculously delayed, it is overhyped, it is overpriced, it is predatory, it is stupid in countless ways, but a scam is intentionally fraudulent and anyone making that claim of Star Citizen is being disingenuous. It is a game being actively developed by idiotic, toxic, malignant narcissists powered largely by self-absorbed vanity, but that’s not the same thing as a scam perpetrated by fraudsters. They’re both very, very bad, but they’re also very, very much not the same thing and we should stop confusing such basic concepts with each other.

      • Jako302@feddit.org
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        2 days ago

        They did go all in on false advertising, so I’d consider that intentionally fraudulent

      • WalleyeWarrior@midwest.social
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        2 days ago

        Bernie Madoff and Sam Bankman-Fried didn’t start their companies with the intention to defraud their customers. But they quickly found themselves in too deep and the only thing they could do was ask for money to keep it afloat as long as they could. The only difference between those ventures and Star Citizen is that Star Citizen hasn’t collapsed under its own weight yet.

    • WalleyeWarrior@midwest.social
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      2 days ago

      It’s no different than all those NFT based games from 6 years ago, only this is 10x bigger than any of them ever got. No actual game will ever be released, everyone who paid as much on a digital ship as an actual used car will ever get to properly fly it as they were promised.

      • Jiral@lemmy.world
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        2 days ago

        That is obvious nonsense. While it is an everlasting beta version it contains a lot of content and innovative stuff. It just doesn’t really work and likely never will. NFT cash grabs on the other side had little to no content, certainly no innovative code at all. The comoarison diesn’t fly.

  • ZkhqrD5o@lemmy.world
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    3 days ago

    14 years of development, 1 billion dollars, and the tech demo is all they have to show for it. Bruh.

    • VitoRobles@lemmy.today
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      2 days ago

      It’s also the friends they made along the way.

      Which there wasn’t. All those people in the video hate each other. You can tell by how they were making snide comments and nobody was supportive of anybody.

    • I_Has_A_Hat@lemmy.world
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      2 days ago

      They have more than a tech demo though, right? I haven’t been following, but isn’t the game technically already playable with people? It’s just full of bugs and missing features.

      • VitoRobles@lemmy.today
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        2 days ago

        It’s playable like the way a early access game is playable.

        There’s streams out there. From the streamers and fans who donated over 10k, it’s playable.

        For anyone with half a brain… No.

          • M0oP0o@mander.xyz
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            2 days ago

            Fair enough, its more like 4 tech demos mashed together in a way that none of the 4 like. The core of this game is clearly more spaghetti code then Kerbal Space Program and is missing the vast majority of promised features after 14 years (like reloading apparently).

            We know the scope creep killed this project, just that for people who have put in $1000s its hard to admit. The tech debt alone likely makes this game impossible to make stable.

    • Rothe@piefed.social
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      Most people already have. It is just that it has a small hardcore fanbase, which behaves oddly cult-like. As long as you don’t move in those circles you will never hear of the game except for when they fuck up so badly that even game journalists are reminded that the game exists.

        • Sektor@lemmy.world
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          2 days ago

          Their first two albums were great, after that they watered down and lost the edge.

          • mushroommunk@lemmy.today
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            2 days ago

            I don’t know if you’re joking or not but “Sunk Cost Fallacy” sounds like a great band/album name.

            I keep joking with a buddy we’re gonna start a bagpipe ska punk band. Need to use this name somewhere if we ever actually do it

    • ripcord@lemmy.world
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      2 days ago

      I hear about it 1-2 times a year at this point.

      Each time almost nothing has changed.

  • NigelFrobisher@aussie.zone
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    2 days ago

    Maybe they will finally release it just as gaming computers become totally unaffordable and everyone gets into yo-yoing instead.

  • rozodru@piefed.world
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    3 days ago

    did it surprise me that Star Citizen is still a buggy mess? no, I expected as much.

    What surprised me was the sheer unprofessional-ism from everyone involved in that stream minus the Ollie guy. That Jared is a HUGE douche nozzel and if he ever worked on one of my teams and acted that way towards other employees I’d throw is ass out of the door. the fact he acts this way on a LIVE stream is truly mind blowing. I mean your company is funded literally by the people watching your stream and you act this way? The tree other devs sitting there couldn’t give a rats ass about any of this. They know the game is broken, they know the game will never get released, but why should they care as long as they get paid? they know it’s a joke and treat it as such.

    If you continue to pledge/support this game you’re a bigger idiot than the people on that stream.

    • calliope@retrolemmy.com
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      3 days ago

      Yep, you’re totally right.

      leading to a deeply uncomfortable moment where Jared Huckaby, content director on the game, leans behind Hull and says: “We’re at time—it’s your show, wrap it up.”

      Doing this to someone in public is something a dickhead would do. When someone tells you who they are, believe them the first time.

      • rozodru@piefed.world
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        3 days ago

        what’s even more of a dick move is in the beginning it was all “we” “us” “the team” etc and then when things go south, as those fucking idiots SHOULD have expected it would, suddenly it’s “your show”.

        These people aren’t building a game for market. They’re a bunch of children that have managed to covince other children to give them money to the tune of $1billion dollars. I mean hell you can look at their pledge tracker for the proof in the pudding. the stream was august 3rd and 2-3 days later players pledged another $500k in a day. ONLY NOW that people picked up on the fact that this steam even happened are people ranting and raving over it.

        Just take a look at the starcitizen subreddit. Someone should study that subreddit because everyone there has stockholm syndrome. So many posts of “maybe now they’ll start to produce something” like these fools are going to KEEP giving them money.

        Just provide a user base the bare minimum with pretty graphics and the cash will flow.

  • TommySoda@lemmy.world
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    3 days ago

    As someone that has wasted 100s of hours into Star Citizen I don’t think I ever really liked that game as much as I convinced myself I did. Turns out I liked the game only because of what I thought the game could be instead of what it actually was. All my friends are trying to get me back into it but I just can’t do it anymore. I probably only ever enjoyed 10% of my total playtime on that game as the other 90% was spent fighting the gargantuan technical issues, performance issues, game breaking bugs, and general jank. The game is all vibe and promises without an actual fun experience underneath.

    • themoken@startrek.website
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      Turns out I liked the game only because of what I thought the game could be instead of what it actually was.

      I never played Star Citizen, but this is kinda where I ended up with No Man’s Sky. I played it at launch and again earlier this year and there’s definitely some fun to be had but nothing fits together right, or feels fully realized. NMS lost a coherent vision of the game at some point and eventually it just made me itch to play better games that were more focused.

      • TommySoda@lemmy.world
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        3 days ago

        If that’s your opinion on No Man’s Sky than I don’t think you should ever play Star Citizen. I’ve played both a bunch yet with No Man’s Sky I’ve at least actually had fun even though they both suffer similar issues. Star Citizen barely even functions as a game at this point.

    • socsa@piefed.social
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      2 days ago

      The original Arena Commander was fun until they gave into the “muh HOTAS” crowd and nerfed the actually fun combat mechanics.

  • otacon239@lemmy.world
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    3 days ago

    For anyone who wants to play an actually developed space game that has many (not all) of the features of SC, I recommend checking out Elite:Dangerous. It was a fully released game 10 years ago and is still receiving content updates regularly.

    • chunkystyles@sopuli.xyz
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      2 days ago

      I enjoyed my time with that game for a while. Then it got tedious. It’s a mile wide and an inch deep.

    • SkyezOpen@lemmy.world
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      3 days ago

      I’m gonna say elite is generally a hard sell because of the steep learning curve. I love it and have over 1,300 hours, but only after a friend brought me back because I was so lost my first time playing it. I similarly quit trying the on-foot stuff on 3 separate occasions because it’s so difficult to figure it out, and failing a mission often results in a fine or bounty you have to then find an interstellar factor to pay off.

      Then there’s the engineer grind. I won’t speak on that here.

      It’s frustrating because the game is incredibly deep with faction mechanics, system states, market demands, etc. but all of that is basically inaccessible in any reasonable manner without 3rd party tools. Outside that your options are exploration, shipping, combat, mining, and that’s about it.

      That said, if you want a somewhat realistic space sim, it’s probably the best you can find. Just make sure you have a guide and inara.cz bookmarked.

      • gusgalarnyk@lemmy.world
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        See I don’t really think Elite scratches my space pilot itch very well, and so I don’t really recommend it to people and I don’t think it’s because it’s too complex or challenging - in fact the exact opposite. I found elite dangerous extremely shallow, missing nearly any engaging game loop that I could sink my teeth into. Granted this was 3 years ago but I’ve watched the content updates and they haven’t seemed very large.

        I like the flying but the combat seems rather dull with very little progression or optimization capable. Like comparing ED to something like an ARPG or a Dark Souls, there just isn’t good itemization or “character” building last I played.

        I liked the trading but there wasn’t a ton going on around the logistics sim to make it really exciting, like flying place to place wasn’t hard and interdictions were rarely challenging and the ship ladder felt kinda small. Mining also felt like the only other thing to do and again, not even a heavily compelling minigame.

        They introduced planet side first person shooting stuff and that looked appealing as a new mechanic but it never grew into something that got me to return.

        I guess I’m saying to anyone considering it but worried about complexity, give it a go it’s still a fun sim for most people for at least a couple dozen hours. Some people will find hundreds of hours of fun. I personally, and I think a lot of people, will find it lacking though from a space game perspective and there is still a massive hole in the market for a real AAA space sim game to come fill.

        • RampantParanoia2365@lemmy.world
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          1 day ago

          How is it as simply a space exploration game? Can you just go out and explore our stars, and is there real-time FTL for long distances?

          • gusgalarnyk@lemmy.world
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            22 hours ago

            I think it’s gorgeous for space exploration. It’ll get repetitive after awhile, space isn’t exactly teeming with well placed set pieces, but I remember nothing more strongly from the game than setting up gorgeous scenic views with various stars and astroid fields and aligned planets. So ya, space exploration it does well. It also models the stars we know about accurately if I’m remember correctly, like you can go find earth and sol which is fun.

            FTL travel is some form of real-time travel, yes. You can only jump so far and only so fast based on your ship, so traveling across the universe feels like a real trek. If all you wanted to do was get from place A to really far away place B, you could do that and have a good time I think - depending on how wonderous you find the natural world.

        • SkyezOpen@lemmy.world
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          To your second point, meaningful progression is locked behind engineering, and a little behind powerplay. Yeah you can get a ship and A rank every module but it won’t hold a candle to a fully engineered build.

          But yeah, there are some cool things you can do in the game but the core loop is shallow and grindy as hell. I spent most of my time unlocking engineers, making money, and farming materials to the point where I can get just about anything I want. I feel like cartman in the WoW episode saying “now we can finally play the game” after 1000 hours. Though I did finally join a squadron and that gave me a bunch of stuff to help with. One guy has a carrier and we farmed an assload of minerals and then picked up and turned in a whole bunch of 25m-50m credit mining missions all at once so that was kinda cool.

          Oh they also added operations, which are basically multiplayer missions you can join a lobby for, and you don’t actually have to physically be anywhere specific. It’s a huge quality of life upgrade because previously you’d have to actually be in the same system or use telepresence which doesn’t let the telepresence crewmember to use their own ship.

      • otacon239@lemmy.world
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        2 days ago

        This has been massively improved over the years with the introduction of Exobiology. Just about any new player can get into a ship worth a few mil and be collecting hundreds of millions of credits within a few hours without the need to consult a spreadsheet.

        You certainly can min-max far beyond that point as you mentioned with external tools, but the feeling of ships or mission types being inaccessible is pretty much gone.

        As an aside, I’m currently working on a guide to solve many of the issues you’re describing. Right now, it’s for my personal squadron, but I plan to expand this to a public sister site eventually.

        https://oa.omnigon.network/

        I’m also working on a video series to introduce the game. This is part 1 of 3: https://youtu.be/c9xS9tcn4sk

    • eleijeep@piefed.social
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      3 days ago

      I have 1000s of hours in Elite: Dangerous since 2016 and I would still play it if I didn’t have other real-life commitments. I’ve spent probably half that time in VR which was awesome. I dropped off when they added FPS gameplay that didn’t have great VR support, but I can’t think of another space game that I’ve played that gave me the same feeling that Elite did.

    • WraithGear@lemmy.world
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      2 days ago

      i droped out of elite dangerous when they made it so you could transition offline. so like, if you are transporting cargo, you would go offline and only be interdicted by the hapless bots. they would save up money to buy the super ships to pirate or to bounty hunt or to guard. but what is there to pirate? the haulers are offline. what pirates are there to hunt? the haulers are off line, what convoys are their to guard? the haulers are off line.

      pvp was relegated to prebuilt nascar like standardization, and prevented limpets from forcing open cargo holds. it got super boring super quick

    • Captain Aggravated@sh.itjust.works
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      2 days ago

      Was Star Citizen scope creeped?

      I seem to remember it kind of always being sold as one of those “do everything for everyone” games that can’t possibly exist. Fly spaceships to different planets, be a bounty hunter, be a cargo freighter, go way out in the wilderness and explore, be a back alley prostitute, get into fist fights, join the navy, run a government. Meanwhile what they’ve made is a marginally Elite: Dangerous without an actual game in it.

      • architect@thelemmy.club
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        2 days ago

        look up the original Kickstarter and what those backers were sold. What we have here is an entirely different game.

      • Ashtear@piefed.social
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        2 days ago

        This was always my read on it, too. The scope was ridiculous from the jump, which fits Chris Roberts’s MO. Only reason he ever put games out was because he used to have someone over his shoulder telling him to knock it off.

        • Captain Aggravated@sh.itjust.works
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          2 days ago

          Star Citizen isn’t the only game in the “be all other video games simultaneously” genre, I mean remember Peter Molyneux’s Fable? But that eventually came out with a reasonable RPG scope. Star Citizen is the extreme example, that has gone the farthest with the least to show for it.

          • Ashtear@piefed.social
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            2 days ago

            I always saw Molyneux as more of the “traditional” hype man (or conman) in the video game space. Promise the world, but actually deliver some lesser product.

            I genuinely think Roberts is just unhinged in this way (or maybe he was before he got this ridiculous endless funding stream). Grand visions that he won’t let the minor annoyances of software engineering get in the way of. Tetsuya Takahashi’s another one like that.

          • MoonMelon@lemmy.ml
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            2 days ago

            The whole thing kind of reminds me of what happened to John Romero when he was given unbelievable amounts of money to found Ion Storm and create Daikatana. But for Star Citizen the money faucet has never turned off.