

Compete with AMD as well. They don’t license the designs directly, but the reason they’ve dominated the last couple generations of consoles is they’re willing to do custom work where Intel traditionally was more “take it or leave it”


Compete with AMD as well. They don’t license the designs directly, but the reason they’ve dominated the last couple generations of consoles is they’re willing to do custom work where Intel traditionally was more “take it or leave it”


Uh, what? The Ayn Rand garbage philosophy? I’ve never heard that and don’t see how that jibes with a free, crowd sourced encyclopedia…
I’ve never seen a repo so reticent to tell you what it is.
My guess is it’s the journal software running the .org but everything also seems to be down half the time.


I’m not quite sure what the advantage of doing it that way is
If I had to guess, it just kept the programmers from being super lazy about it. If the individual enemy AI doesn’t have exact coordinates of the player, it actually has to move around, search a space, potentially manipulate the environment, and possibly fail to find the player, versus doing what is effectively an idle animation while waiting for the player to step out of cover.


Complete non-story. The Deck has been out for years for this verification to mature and it’s usually less about specs (in the age of FSR/DLSS etc.) and more about “can this game be played with this control scheme comfortably” which is not an issue for the Steam Machine since it’s just a PC.


Do you think benchmark results like these are meaningful when comparing Linux distributions?
Almost never. Bumping the minimum architecture version and optimization levels is all well and good, but unless you’re doing tons of vector oriented workloads it’s not going to qualitatively make a difference.


I bounced off Stalker 2 at launch because of bugs, but revisited earlier this year and had a ton of fun with the 90% of the game that is open world scavenging, stealth and combat. The only thing that sucks are some of the boss fights.
Nothing takes me out of being a sneaky, resourceful Stalker more than being forced to drop into an arena, or have a door magically lock behind me, and not being able to advance the story without either beating some bullet sponge or reloading a save from an hour before to change my load out/get more ammo etc and redo it.
I wish they would take more of a Deus Ex approach, where you can action hero your way through if you want, but with some clever/thorough playing you could significantly nerf the boss fights. The game even pretends to do this, but ultimately your choices have no bearing on the bosses.


I’m a couple years younger than you, but a lot of this resonated for me. Custom installers were some of my early inspirations for making apps that didn’t have the traditional gray box aesthetic.
However, I will say that Kenshin was a thing in the US. Samurai X was only the name of the OG movies where he was still lethal AFAIK.


Yeah, couldn’t care less if Chrome is faster when it is controlled by Google and actively working against extensions.
Not to mention we crossed a performance line maybe 10 years ago where browser engines on modern processors are basically trivial. Once we started having 8+ threads and the browsers got smart enough to leverage them, I’d bet bandwidth (or memory if you have many tabs), is a way more typical bottleneck.


This better not awaken anything in me…
I never played Star Citizen, but this is kinda where I ended up with No Man’s Sky. I played it at launch and again earlier this year and there’s definitely some fun to be had but nothing fits together right, or feels fully realized. NMS lost a coherent vision of the game at some point and eventually it just made me itch to play better games that were more focused.