• ampersandrew@lemmy.world
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    2 days ago

    If you’re endorsing piracy as a political stance in any way, I don’t see it gaining traction. People need to be paid for their work; especially those who built a product for you that’s meant to last and can’t be taken away from you. I don’t know how you convey that in a three- or four-word slogan, but I don’t think this one does it.

    • UnderpantsWeevil@lemmy.world
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      2 days ago

      People need to be paid for their work

      The dogged insistence that piracy of a corporate product impacts the pay of it’s employees neglects how the wage system works.

      • nightlily@leminal.space
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        22 hours ago

        The dogged ignorance of gamers as to the financial reality of game devs neglects the fact that launch profitability bonuses are the only thing that lifts many of them out of a minimum wage bracket.

      • MiddleAgesModem@lemmy.world
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        1 day ago

        Living in some fantasy land where never paying artists for their work magically results in them being compensated is pointless.

        If you want to pirate, go ahead. I have. I don’t pretend it’s the “moral” thing to do.

        • UnderpantsWeevil@lemmy.world
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          24 hours ago

          never paying artists for their work

          In a corporate setting, wages pay the artists prior to the games’ release. And the artists don’t see additional revenue after it’s release.

      • ampersandrew@lemmy.world
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        2 days ago

        The wages only appear if the thing they produce creates profits for the corporation. If they continually produce something that doesn’t sell, they won’t have a job anymore. And I’ll raise you another part of this equation. If you pirated Assassin’s Creed: Shadows because you hate Ubisoft or whatever, that game will take somewhere between 35 and 65 hours for most people to finish, according to How Long to Beat. That’s 35 to 65 hours that you weren’t spending in some other game, perhaps a game that respects your values enough that you’d part with your money to play. Maybe that’s Kingdom Come: Deliverance II or The Alters or Knights in Tight Spaces; whatever your preferences are, there’s some other game that also didn’t get your money because you were playing that pirated game instead, and I picked those three examples because they’re recent and run a range of different developer/publisher models while still being DRM-free.

        • athatet@lemmy.zip
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          2 days ago

          What are you talking about? Game devs are constantly being laid off even after the product they create, creates profits for the corp.

          • ampersandrew@lemmy.world
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            2 days ago

            That’s a different story entirely. That’s poor allocation of resources on large projects, when certain disciplines needed at the end of a project don’t necessarily have work to do at the beginning of another. The money that hired those people in the first place still came from selling the company’s previous video games.

            • Omnipitaph@reddthat.com
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              2 days ago

              Eh, there are enough news reports of record profit game sales followed by massive layoffs to say otherwise. The poor allocation of resources you’re talking about? Bonuses to upper management :/

              I will 100% pay full price for an indie-published game, or for a game published by an honorable corp. If that company is fucking over its development team, layed off the development team after a successful launch, or is doing some unscrupulous shit, the black flag is raised.

              If further projects by that big corp aren’t funded, oh no! That’s the point. Starve the bastards enough that they change their ways or give up the game.

              • ampersandrew@lemmy.world
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                2 days ago

                Eh, there are enough news reports of record profit game sales followed by massive layoffs to say otherwise.

                That doesn’t dispute what I said in the slightest.

                  • ampersandrew@lemmy.world
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                    1 day ago

                    Yes, those are not conflicting pieces of information. The poor allocation of resources is not having a Project B ready for people to move to when their job on Project A is done.

        • UnderpantsWeevil@lemmy.world
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          2 days ago

          The wages only appear if the thing they produce creates profits for the corporation.

          Would you take a job that requires years to complete and forego wages until it retails?

          Nobody actually works like that.

          • ampersandrew@lemmy.world
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            2 days ago

            No, they typically don’t. That’s more what startups do. In the corporate world, the schedules are amortized, but the money has to come from somewhere.

            • nogooduser@lemmy.world
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              2 days ago

              You’re right. It often comes from the previous game but if that game doesn’t do well then the chances of there being another are greatly reduced.

        • Endymion_Mallorn@kbin.melroy.org
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          2 days ago

          And yet there are free indie games out there that are generally better than the corp funded crap. Creators will create, no matter what happens.

          • ampersandrew@lemmy.world
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            2 days ago

            You’ll find far fewer of them creating when they need to spend more of their time at a job that will allow them to feed their families. And I don’t think the games I’ve found for free (actually free, not given away for free once as a promo) have tended to be better than the paid ones.

            • Endymion_Mallorn@kbin.melroy.org
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              2 days ago

              I’ve put more hours into Infiniminer, Minetest/Luanti, Industry, Dopewars, dnd, dopewars, and various Twine/Frotz games than any corporate games. When I do want an FPS (rare), I look at Doom sourceports and maybe Cube/Sauerbraten.

              And there’s the real time-murderer: Nethack.

              • Coelacanth@feddit.nu
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                2 days ago

                Having a personal taste and preference that lets you enjoy free indie and/or old DOS games is great for your wallet, saying these games are “generally better” than paid-for games funded by corporations is wild to me.

              • ampersandrew@lemmy.world
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                2 days ago

                To each their own, but I’d say none of those compare to Baldur’s Gate 3, Elden Ring, and Skullgirls.

        • UnderpantsWeevil@lemmy.world
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          2 days ago

          The wages only appear if the thing they produce creates profits for the corporation.

          That’s entirely untrue. Plenty of people get paid to make games that flop.

              • ampersandrew@lemmy.world
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                2 days ago

                What? They haven’t been flopping either critically or commercially. Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.

                • UnderpantsWeevil@lemmy.world
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                  2 days ago

                  Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.

                  Microsoft reported an initial $570 million operating loss from the acquisition in one quarter alone, citing acquisition-related expenses and costs associated with restructuring.

                  Meanwhile, Blizzard experienced a decline of up to 63 million Monthly Active Users (MAUs) across various titles, suffering when releases like Call of Duty failed to meet aggressive sales expectations.

                  They’re certainly still generating revenue but the studio hasn’t been profitable in some time.

                  • ampersandrew@lemmy.world
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                    2 days ago

                    You are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.

    • mecen@lemmy.caOP
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      2 days ago

      Well if single player game needs to connect to publisher sever to play then you don’t buy this game and piracy is just preservation. I’m not endorsing piracy, but not condemning it.

      • ampersandrew@lemmy.world
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        2 days ago

        I agree with the first sentence, but that’s what I feel this slogan does a poor job of reinforcing.

        • Cherry@piefed.social
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          2 days ago

          I would argue in some ways piracy is a progressive form of demonstration against a systematic problem, and in this case the bigger studies that milk users and take advantage of those doing the work.

          So telling people not to advocate with their form of protest is a bit unfair, it takes all tactics to get change. Its a bit like telling someone not to go out and march because you don’t like that approach. People should get paid, but fairly. and consumers shouldn’t be fleeced…So my sympathy for the studios involved is little theres been plenty of time to talk…they didnt listen, infact they stuck two fingers up.

          • MiddleAgesModem@lemmy.world
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            1 day ago

            It’s a convenient form of protest that just happens to get you stuff for free.

            I’m not better than pirates, I am one at times. I don’t pretend like I’m doing something moral. I, like everyone else, do it so I can enjoy the content while saving the money for other things.

            • Cherry@piefed.social
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              1 day ago

              I have no qualms paying for products. I try make the right choices but bit by bit it becomes impossible as the tech around us becomes more authoritative, more greedy, more invasive, more enshitified, less fair.

              Streaming is a great example. Nearly all of them don’t treat staff well, they use profits to lobby or abuse their positions. I am happy to pay for content. I am not happy to pay to perpetuate bad behavior. Hence I’d like have an offline collection…but if I simply can’t buy it…then it becomes a service problem.

        • M137@lemmy.today
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          2 days ago

          I seriously don’t know how you’re this off mark about all of this. No one has said to pirate games from companies that doesn’t do what the thread is about. It’s literally only about either pirating or not playing the specific games from the companies who shut down games.

          You’re on the verge of being like that Pirate Software dude who is against the SKG movement because he’s so fucking dumb that he doesn’t understand the extremely obvious and clearly communicated points.

          • Katana314@lemmy.world
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            1 day ago

            Piracy of shitty AAA games sends a simple message: “These games aren’t shitty! They’re STUPENDOUS!!! But they just need to work a liiiitle harder on DRM systems to lock thieves out of it.”

            Besides, I know very few pirates that draw a firm line between AAA/indie pirating. Many will shift excuses at will to play what they want.

            My reaction is simple: Don’t play bad games. Piracy has no entry point to that equation.