- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
What surprises me is that when windows is faster the difference isn’t that significant but that when Linux is faster it’s by a lot.
For example 59.1 vs 59.8 FPS in Borderlands isn’t that significant of a difference but 52.4 vs 44.6 FPS in Cyberpunk certainly is.Really makes you wonder just how badly Microsoft fucked up Windows for things to end up like this.
Half of Windows 11 is probably coded by Copilot at this point.
This has been the case for a while now. Few care.
It’s the usability issues. For the love of God, valve might just fix Linux desktop.
Linux has many performance benefits over Windows on the count of there being much less bloat and unnecessary garbage included but also SteamOS has the extra benefit of running games and apps independently in gaming mode with little to no background processes, kind of like how games run on a Console. Background apps and the Desktop do chew up resources which won’t be used by the games.
Not in niche games. Rimworld and Stellaris (for instance) are dramatically faster on Windows, hence I keep a partition around. I’m talking 40%ish better simulation speeds vs Linux native (and still a hit with Proton, though much less).
Minecraft and Starsector, on the other hand, freaking love Linux. They’re dramatically faster.
These are kinda extreme scenarios, but the point is AAA benchmarks don’t necessarily apply to the spectrum of games across hardware, especially once you start looking at simulation heavy ones.
You know you are doing something wrong when even Mainstream Media wanks off about windows being shit






