It’s pretty good as long as you’re not targeting high end visuals. Medium end is fine most of the time. With the Nvidia branch you can do high end with ray tracing, and people are currently working on getting more ray tracing features in the main engine.
The ssao and ssgi is still kinda terrible but there’s a PR open right now to improve it
From what I know, it’s still not great for giant open-world Skyrim type games, but it’s quite respectable otherwise. You may want to take a look at the 2025 showcase, as well as Road to Vostok to see what it’s capable of.
I’ve been building a 3D game in Godot for the better part of 2.5 years now. Maybe it’s that I never really got into Unity beforehand in spite of my efforts, but I find Godot way easier to work with, and I’m able to pretty quickly create things. It feels nice to work with and, while my game’s art style was never meant to be super realistic or anything, it looks good visually with not much effort tweaking the WorldEnvironment.
How good is godot at 3d now? Last I remember they were adding some new features to help with that end but I have been out of the loop for a hot minute
It’s pretty good as long as you’re not targeting high end visuals. Medium end is fine most of the time. With the Nvidia branch you can do high end with ray tracing, and people are currently working on getting more ray tracing features in the main engine.
The ssao and ssgi is still kinda terrible but there’s a PR open right now to improve it
From what I know, it’s still not great for giant open-world Skyrim type games, but it’s quite respectable otherwise. You may want to take a look at the 2025 showcase, as well as Road to Vostok to see what it’s capable of.
depends how good youre wanting it to be, I mostly use it for 3D projects and haven’t really had any issues
I’ve been building a 3D game in Godot for the better part of 2.5 years now. Maybe it’s that I never really got into Unity beforehand in spite of my efforts, but I find Godot way easier to work with, and I’m able to pretty quickly create things. It feels nice to work with and, while my game’s art style was never meant to be super realistic or anything, it looks good visually with not much effort tweaking the WorldEnvironment.
@Baguette animations side is still. Lacking. But it’s promisiing
It’s been getting better. They just got a completely new IK system I think.