Cheaper to hire contract workers instead of salaried or full-time because standardization means that the skills and training are largely transferable between projects. Besides that, many of these companies have an incentive to promote gaming projects that are financially exclusionary as they seek to further restrict access to computing as a service.
It is tragically Unreal Engine 5. Don’t know what the fuck it is with companies who have great in house engine giving up to use complete garbage.
Cheaper to hire contract workers instead of salaried or full-time because standardization means that the skills and training are largely transferable between projects. Besides that, many of these companies have an incentive to promote gaming projects that are financially exclusionary as they seek to further restrict access to computing as a service.