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Joined 3 years ago
Cake day: July 1st, 2023
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Yo dog, Cubic
spacemanspiffy@lemmy.worldto
Open Source@lemmy.ml•Thank you Kovid Goyal (Calibre)English
6·5 months agoI use Kitty daily, and Calibre is excellent.
spacemanspiffy@lemmy.worldOPto
Godot@programming.dev•First Godot project, I'd love some pointers about project/scene structureEnglish
1·5 months agoThis is great. Really appreciate you reading my post and writing all of this up.
Reading some of your linked stuff now.
Call down/signal up sounds a lot like my time with Vue.js :).
spacemanspiffy@lemmy.worldOPto
Godot@programming.dev•New to Godot, I have some quick questions on the editorEnglish
1·1 year agoAs a very late follow up to this, I was able to combine the tutorial you provided plus this https://github.com/niscolas/nvim-godot/blob/bab4677b1bed9c2d90424dc810e2922e1aff119a/nvim_config/lua/package_manager_config.lua#L377 to get LSP and DAP working perfectly within my setup.
I can launch the game from nvim or from Godot, set breakpoints, use the repl. It all works!



Thank you!
Looking in to both, but I think I might still have a problem with either approach since it will see all of the pixels and not just those of my TileMapLayer. I don’t want to detect white/black pixels from anywhere else on screen.