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Cake day: June 26th, 2025

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  • While I agree with the author’s written examples at the top, saying hardly noticeable inconsistencies in the animation causes a lost in trust is quite a hyperbole imo. Still, it does shatter the expectation of Apple’s stuff being smooth and “perfect”.

    While it is Ideal to nip all these inconsistencies, speaking from an engineering perspective, this sounds like a huge amount of work for something that almost all users will never notice.






  • Having played all 3 of them, I enjoyed The Dark Ages far more than Eternal. With the exception of the Marauder, Eternal was basically just “keep shooting and moving and you’ll never die” and was way too fast on its default setting. While 2016 was plenty fast, it was still somewhat tactical at times. The Dark Ages goes in that direction but with the parries which is an interesting mechanic that was refreshing imo. At times it feels like a rhythm game which was pretty fun. My main issue with it is that it drags in for a bit too long and that it felt like they weren’t really willing to commit all the way with the parry gameplay.





  • Not OP but I have tried it and it really doesn’t age well. The story is novel for its time and I think it’s still alright but the level design absolutely didn’t especially when you put it beside games like Half Life that came out at about the same time. The maze in The Library was especially awful. Frankly, to me, the Xen levels in Half Life was better and that’s saying something.

    Frankly, the only Halo games I ever had fun was Reach and Infinite even though Infinite’s story was eh… The gameplay was the most fun I’ve had in any Halo game.