

They didn’t say it’s meaningless, just suggested that failing every quest leads to some type of conclusion to the game’s plot. It might not be a good conclusion, but the story ends.
To me, this just sounds like failing a quest doesn’t mean the game is over or that you need to reload a previous checkpoint or save to keep playing.



At least on the Steam Deck, the touchpads are pretty effective as a mouse replacement in games. You wouldn’t play soulslikes with touchpads instead of joysticks, but RTS or 4X games gain a lot from having them.
They also make typing way better compared to selecting letters with a joystick.