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Joined 2 years ago
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Cake day: June 28th, 2024

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  • Slay the Spire is meant to be a difficult strategy game, balance matters in order to maintain that difficulty. To me it actually does scratch a similar kind of itch as some competitive games. I see the Spire as my opponent, and I want it to put up a strong fight.

    At launch, infinites were so easy to obtain that the dominant strategy was to force them on nearly every run. Not only was it too easy, it was repetitively dull. The ease with which you could just keep doing the same thing over and over and get away with it sucked all strategy out of the strategy game.

    Even after the nerfs, StS2 is still considered to be much easier than its predecessor, even on max difficulty. Part of the goal of Early Access is to work on refining the game’s balance until it’s as polished as the original, so of course those infinites had to be the first priority to address.











  • Under SKG, the new title would effectively be forced to compete with the old despite the fact that the IP holder doesn’t want that.

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    Publishers shouldn’t be able to erase existing games consumers have purchased so that new games don’t have to compete with them. That’s the equivalent of Disney confiscating all DVDs of the Sam Raimi Spider-Man trilogy and destroying them so that the new MCU movies don’t have to compete.

    If their new products aren’t good enough to compete with the old, tough shit. Not an excuse to confiscate and destroy what consumers already paid for.







  • Arcades have always been about providing experiences you can’t get at home, but they’ve had to repeatedly pivot what those experiences are. First that meant playing games at all, before home consoles existed. When home consoles became a thing, arcades still had cutting-edge hardware better than what you could get at home. During the Street Fighter boom, arcades were a social hangout to play multiplayer. But now we have much better home consumer hardware, and we have the internet for multiplayer, so every game that can be played at home has no real need for an arcade.

    There are still four things left you can find in arcades but not (common) consumer hardware. Gambling for kids, racing games with an immersive setup, rhythm games with increasingly wacky control schemes, and pinball. Modern arcade rhythm games are actually going through a bit of a renaissance right now and I’m here for it.