openpgp4fpr:2a420f2982e589326ca49d1b0644b87ed144c988
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Cake day: June 30th, 2023
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openpgp4fpr:2a420f2982e589326ca49d1b0644b87ed144c988
This is a solid advice. In the last Unreal Engine project that I was working, this is the approach I went for, entities handle their own input, with a few exceptions of course. Harder to find input handling but at least it’s contained in a class the input actually needs to effect.