

Really wish they made these in a Mac kbd layout. (3 modifier keys both sides of spacebar and * - + Enter down the numpad right side instead of the oversized +.) I’m on a Logitech MX and it’s got okay keyboard feel, but it’s not perfect.


Really wish they made these in a Mac kbd layout. (3 modifier keys both sides of spacebar and * - + Enter down the numpad right side instead of the oversized +.) I’m on a Logitech MX and it’s got okay keyboard feel, but it’s not perfect.


Current DLSS intent: We can only render this at like 720p with enough frames, so let’s do that and use AI anti-aliasing tricks so that when we present it at 4k, none of the jaggies are visible on-screen like they would be with raw 720p upscaling.
DLSS5 intent: Using our pile of stolen artwork neural net that we can now render at 60fps+ let’s “reimagine” the entire look of the game as we present it on-screen, even if it was already running at 4k just fine.
TLDR; How big the neuralnet is and what your train it for matters.
They work great if it’s not humid out. Like in AZ right up until the monsoon hits, you can keep a house in the low 70s with swamp cooling* even when it’s 100 outside, but once humidity jumps up to 30-40%, suddenly it’s 80+ inside…
* Mind you, that is a full sized roof unit.