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Joined 3 years ago
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Cake day: June 21st, 2023

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  • There’s never going to be a “Year of the Linux Desktop” where there’s some critical inflection point like a lot of people think. But Microsoft has fucked up here in assuming that consumer trust is a linear relationship and it’s not. They broke the trust, the cracks are there, and users will keep bleeding. They’ll keep a certain percentage of users through apathy or complacency, but the momentum is flowing in reverse now.

    What it takes for any one person to cross over is going to look different, whether that’s Linux getting up to speed on a feature they were looking for or Microsoft crossing yet another unacceptable threshold, but despite all my anger and personal grievances aside, I truly believe Microsoft as a company is incapable of correcting this problem.

    Their goals are entirely misaligned, they believe they can dictate the market at the consumer and their revenue is dependent on that. They’re bleeding more money and talent through this AI debacle and that’s making them even less capable of facing and addressing the issues. Unfortunately I don’t think they’ll ever fully implode, but just like Chrome eventually ate IE’s market share and now won’t go away, so it will be with Linux.

    Bonus points: I’m calling it, I truly do believe that in ~5 years or so Windows will cease to be its own operating system and start shifting towards a Linux distro with a bespoke DE (again, see Chrome/Edge). They don’t want to have to keep maintaining an OS like this and one of the biggest arguments for doing so has been the backwards compatibility, but everything is cloud and SaaS now and they want to push more business customers in that direction anyway. Server will be a thorn in their side for awhile, but consumer facing Windows distro will be the perfect testing ground. Mark it, ~5 years … EEE





  • I sympathize, even just from the trailer I did have expectations and there was a bit of friction for the first hour or two as I had to work past them and meet the game where it’s at. As someone very familiar with all of the influences it draws from, this can be kinda difficult.

    For the right person, this is going to be a GotY candidate.

    The discourse around this one is going to be brutal already I can tell. As you say, it really is just a matter of taste and at the end of the day there’s no arguing that if this isn’t your kind of thing it’s not going to click. But it does frustrate me some already seeing people so confidently assert their taste as “simply bad game design”. So it goes, I can only argue on the internet so much, but I do want Yacht Club to do well and I want the game to find its audience without being turned off by disingenuous reviews. After Shovel Knight and this, I can see they have serious chops and I’m praying they stick around long enough to get another few games out before the industry eats them alive T_T


  • The game is absolutely fantastic, I plan to do a writeup here once I’ve progressed through a bit more of the game. I’m 14 hours in and partway through the 3rd of 7(?) main dungeons, largely because I’ve been picking every last scrap of meat off the bones. If I had to use one word to describe the game it would be dense. I didn’t play the demo, so I was a bit surprised to find it has less in common with Link’s Awakening and Castlevania than you might think, though it’s certainly wearing their skin. I’d call it Saturday morning cartoon Bloodborne with a heaping helping of adorable, furry characters and I mean that all 💯 positively.

    Unlike Link’s Awakening, progression isn’t tied to finding items in dungeons. A lot of traversal is tied to subweapons you find unceremoniously strewn about the world that opens things up for you and you can really go most anywhere you want if you can figure it out. Instead of simply navigating each screen there are secrets and bones tucked in almost every corner encouraging you to observe, explore, and platform every inch. Dense.

    There’s already discourse about the difficulty and if I give one concession, it’s that the early game is perhaps a bit “overtuned” like Silksong was, partially because the early game power curve is just rough when you don’t have a lot of stats or options to work with and part of it is maybe spending ~6 years in the oven. Stick with it, it’s worth it. Go slow, be deliberate, and I promise you losing your bones is not that big of a deal. Grinding is actually fairly easy and painless once you figure things out and if you decide to go that route (grinding is not necessary but you can absolutely do it if you want to accrue an early edge with a lot of items). Other than that, use the build in modifiers. They disable achievements, but also some of those achievements are just ass anyways and there’s no way I’m 100%ing this game (beat the game without ever entering the underlab, are you for serious?!)

    Starter tips:

    1. The game moves fast in the beginning and doesn’t run you through a tutorial but it WILL lead you into most things if you give it a chance, just pay attention and try everything on everything.
    2. There’s a manual in the start menu! It’s cute and informative, read it, it actually contains helpful info
    3. The game does a great job of pointing you down the optimal, beginner’s path if you read the newspapers, listen to the NPCs, and just pay attention to clues. Knowing where to go is half the battle, but you can always explore and push into other places early and get some nice treats for it. Be creative, you’ll be surprised the places you can go

    Ultimately, this is a game for sickos. If you are a sicko, especially a Fromsoft sicko, then this is a no-brainer.




  • audaxdreik@pawb.socialtoLinux@lemmy.mlDo you use vim?
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    1 month ago

    Nah, I’m another nano guy. You can set up syntax highlighting for it you know?

    It’s not that any one is better than the other, it’s up to your use cases. I’ve learned vim a few times in my life already (and mostly just know the hjkl bindings from playing tons of terminal roguelikes) but it always decays because I don’t put the knowledge to use. Because it just doesn’t fit my use case.

    I write small scripts, some Python and stuff and I’ll usually use PyCharm to debug that these days. So nano is relegated to the small tasks like config editing or quick, in place fixes to scripts.


  • The thing about this though, is that it’s not a new problem at all. LLMs didn’t start to get good enough in the early 20’s and only then did they come up with this idea. I worked for a company out near Seattle back in ~2014 that was already well into trying to tackle this problem.

    They ran callcenters with a variety of contracts for different companies and took calls, chats, and emails. The main business model wasn’t the centers themselves but the information gathered by the ticketing system to help build tools like this.

    Personally, with that insight and assuming surely there must’ve been other companies moving along that path, I find it quite telling that they still haven’t sufficiently stepped up to the role. There are some hard limits on cost and hallucinations that I think will ultimately fail to deliver a truly long-term, viable product. When you see they can’t maintain the veneer on even that use case, you’ll know the bubble has to be close to popping.

    Of course no one can really say for sure, we’ve all been predicting it for some time and when there’s this much money invested they’ll protect that reality ferociously, so who really fucking knows. But still …








  • Super Mario 3D World is a fascinating game when you think about it.

    When Mario moved to 3D, it simply wasn’t practical to make a lot of course-based levels like this, you can understand how intense that work would be. That’s what necessitated the move to the more open, star-based missions.

    It’s only recently that the skill and tooling has allowed for this and 3D World/Land are the expression of that: an evolution of the Mario 3/World formula.

    Personally it’s one of my favorites, I should go back and play it again.




  • Finally! As someone who has played the only(?) available English translation of “I am an Air Traffic Controller: Airport Hero” on the 3DS, my time has COME!

    What’s that? Drug test? … Nevermind.

    EDIT: But like seriously, are there any other English translations than the Osaka-KIX version? It’s all I managed to find scraping about the internet, I’d love if there was a fan translation of some of those old GBA versions with the cute, crunchy pixel work.