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Cake day: July 2nd, 2023

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  • Uh, Zelda’s always done the tapestry thing though, haven’t they? 'Cause they like being presented as old myths.

    I can only think of Wind Waker and BotW, also a bit of stained glass action in Minish Cap. Most of that was just for the intro, to set up the state of the world, and then nothing (beside the Calamity tapestry in BotW). I suppose this tapestry might be the same thing, it just reprises the opening narration from a voice that might turn out to be no one in particular.

    Zelda games do have a story of course, but they always come up with new elements for the backstory that they then completely abandon. Very rough “pillars” have stuck, like the Goddesses, Sacred Realm, Hylia, but the actual world building elements to make a real kingdom beyond just basic fantasy setting, actual “historical” events like Majora, the Dark Interlopers, Lorule, the Minish - you’re lucky if you see it mentioned in the next Hyrule Historia. They make a new Zelda game, they come up with a new tribe and a new ancient power that becomes the new mechanic, and when the game is done, you never see that again. Maybe you see an Easter egg in Breath of the Wild, at most.

    (I say that while being a pro timeline fan myself btw, the story has been there since the first games - just not the detailed world building, Rauru banishing the Dark Interlopers and founding Hyrule kingdom is the absolute most we’ll get as world building backstory outside the actual games)

    And it’s not like OoT isn’t enamored with Hyrule’s dark past. If they’re going to expand on anything, it’ll almost certainly be that.

    Most of OoT was almost entirely vibes though, no context for anything. The Forest Temple was literally made for Hyrule Castle material but then cut out and pasted into its own temple, and bam, new place with its own vibe and you’re free to come up with your own backstory - because Nintendo sure won’t do it.

    But yeah, the brand new world redesign (entirely judging by Link’s bed being completely redone and not at all like the OG) makes me think we’ll see more about places like the Shadow and Forest Temples. Not sure they’ll put as much love to actually cement and explain the connection between OoT Rauru and TotK Rauru (I’ll be happy if Rauru is now full Zonai furry), actually expand the world’s history beyond just what we saw in the OG, but surely we’ll see a bigger castle town, more inhabited places in the overworld, all that with a bit more information on local cultures like the Sheikah, actually literally anything about the Hyrulean civil war and Ganondorf’s involvement, and so on and I’m huffing hopium again and I have zero trust in them with this ridiculous teaser and no gameplay.


  • Yeah, but the fact that Nintendo (can’t remember if it was Miyamoto orr Aonuma) lamented that younger TotK players didn’t know how important Rauru is, and this reveal that it’s not a 1 to 1 remake after all, is what’s sending the fandom into heavy hopium that this time, for sure, Nintendo will do what they’ve never done before and actually push the story. The tapestry presentation can certainly be read as supporting this expectation, too.

    I really want it too, that they’re finally putting the same love and detail into the story as FF7 is doing, but I won’t believe it until I see it. The reveal was a big disappointment to me for that reason.





  • Hamaguchi confirmed that each character will have 4 fits, which are apparently used as both costume and job. FF7 allowed anyone to be any job with the materia set you give them, and the fits will apparently give them unique abilities to focus on a job. Time to list all the jobs that exist and spread them across the 8 characters? Mystic Knight / Dark Knight for Cloud, Time Mage for Red XIII, Monk and apparently Black Mage for Tifa, Berserker and Blue Gunner for Vincent… Cait Sith can have the White Mage and be actually relevant now.










  • The Link-Zelda ship problem is that all Zeldas are each other’s blood daughters, and all Links are the same “soul of the hero” despite being different people. So they don’t want to have any incest story baked in this reincarnation stuff, and it stays platonic most of the time. This was a retcon (kinda) introduced Skyward Sword, probably to justify why they’d been avoiding it the whole time, previous games like LttP and OoT would only say that the various Links were just from some royal knight families or “the last of the families of knights”.

    Skyward Sword is the very first incarnation of both of these characters (Zelda being the first human incarnation of Hylia, and we don’t know about Link), so they can be in love - it goes out of focus, but it’s assumed to still be there at the end. And then BotW is the very end of the timeline, tens of thousands of years later, so that’s fine, they’re very clearly in love there by the end, and live together in TotK.

    There’s also some hints in the Wind Water timeline (I think in Spirit Tracks but I never played it), because that timeline insists that this is a new hero unrelated to the previous soul of the hero.