

If I remember correctly I think you can mod them to actually have the correct clock speed, but I’m not 100% certain on that.


If I remember correctly I think you can mod them to actually have the correct clock speed, but I’m not 100% certain on that.
I would use Minecraft as a counterpoint considering it’s perfectly reasonable that someone could play the game exclusively online using nothing but community servers while completely ignoring all single player experiences (which I’d argue hasn’t truly existed in a long time since the game now hosts a local server which you connect to during “single player”), but I get the feeling you’d still take issue with that example because it does still have a single player experience you could do.
So for a (as far as I recall, it’s been years since I last played it) multiplayer only experience: TF2 and its community servers. Valve could shut down all of their own servers for TF2 tomorrow and (aside from a hiccup in operation with making a server to distribute the list of community servers or making some other work around) the game would still have a thriving online community.


Also worth mentioning that’s with the game uncompressed. There’s likely going to be many large sections of the game that will compress to a fraction of their original size.
They’re using GameNative to play the PC version of the game on Android. Considering the 10 minute startup time, it sounds like it’s recompiling the game every time it launches.
They’re using GameNative to play the PC version of the game on Android. Considering the 10 minute startup time, it sounds like it’s recompiling the game to be ARM compatible every time it launches.


Don’t forget, they only promised user reviews.


I have at this point roughly 1.6k hours in a bunch of Monster Hunter games, though by and large the vast majority of them are in Generations and Generations Ultimate. I’ve never liked concerning myself with meta builds, certainly not in a cooperative PvE game that I regularly would play solo.
Now I’ll preface this by saying I’ve made some lifelong friends in the community, one of which I traveled halfway across the US to visit a few years ago. I don’t think the community is all bad, but I’ve found so many people who will do very little other than try to minmax DPS build via the current meta and shame others for not doing the same.
One not so bad instance I had was when I was trying to break into some higher tier armors. I was going into a fight that I figured would take a long time, knew was going to deal a decent bit of burst damage, could easily knock someone out after that burst was dealt, and most importantly had 3 people joining. Because of these factors, I went with a build where I would primarily support everyone else, then try to keep myself alive, then any time in between those priorities I would try to deal some damage. A large portion of my armor was kitted out to increase the effectiveness of my items, have them affect my teammates, make my items have chances to be reused, then I set up my inventory so I was carrying a lot of healing items and could craft more when necessary.
One of the players in that 4 man squad I remember specifically trying to shame me for bringing a lower damage weapon (chosen because it had more skill slots), having significantly lower armor rating than the others (because I only had mid game support armor, not late game), and for not dealing much damage (because I was trying to keep him and the others alive). I say this one wasn’t too bad because I also remember specifically that others in that very party pointing out that although I may not have had much armor it didn’t matter much since I didn’t engage much and they had noticed how much I was keeping them alive which would have otherwise failed us all the mission.
The worse situation I remember was getting sent DMs about how my build was bad, I was using awful skills, I had one particular armor set that was “a trap for new players”, and to “please just use [x] armor set”. They didn’t like I was using three skills each decided upon because they would fix reasons I kept getting combos interrupted then killed and told me none of them were necessary because “if you’re in the right spots then you won’t need any of those”,aka “git gud”. I could somewhat understand this mentality if we were in a PvP competitive setting, or if we were in a group together actively working to speedrun this monster, or if I had asked for feedback on my armor. This entire discussion came about because I was trying to share with the wider community: “hey I just found about this neat skill exclusive to this armor set!”
This sounds pretty similar to what I did back in Test Drive Unlimited, specifically the first one not the second. TDU2 might also be able to do the same thing but my brother sold my copy before I could form much of an opinion on the game. I saw one other person in the comments mention TDU2 but saying that they have “racing games like TDU2”, so it seems like they didn’t get the same experience I enjoyed out of TDU1.
The main similarities I see are that in TDU1 you had very pretty cars on a very pretty island with a large number of roads to go up, down, over, and between. The roads were a means to facilitate races and other missions as much as they were there to allow free roam. Missions and races could only be started if you had found their start point during free roam and you could teleport to any part of any road you’ve previously traveled on.
The total quantity of roads you’ve driven down is also a metric that the game tracks and offers an achievement for 100% completion. The game’s minimap would also show untraveled roads as grey and traveled ones as blue so you could always just roam about and try to find new little roads and sections that you previously missed.
The progression of the game was through the missions and races which got you money, but free roam is easily the mode that I spent the most time in. Also you’ll note I keep saying missions and races. I no longer remember most of the mission types but I do remember there were a few and they were markedly different from being races with extra steps/restrictions. The primary one I remember was delivery missions where in game characters would hire you to deliver their vehicles, then you’d get money based on the value of the car and it’s condition by the end of the delivery.
If memory serves then you would also get a 50% bonus to your paycheck if the vehicle made it to the end without going off-road and without a single scratch. I specifically remember these missions not being repeatable meaning that any money you could earn from them was one-time and if you didn’t earn the bonuses then you wouldn’t get a chance to earn that money again. Most of the time that wasn’t too bad, but considering some of the missions were fairly high value for the early game, it (especially then) was pretty beneficial to be very gentle with those delivery missions so you can buy your first few cars.
The experience you’re describing reminds me of what I most valued out of TDU1, being able to just explore around a large world while driving in nice cars. That being said from what I understand your idea wouldn’t have much in the way of progression. For me, I don’t think I would have started exploring the world had there not been an in game incentive to do so. There were plenty of times I was exploring just for the sake of exploring (like the many times I went riding through the countryside off road, or tried to ride a ramp into the airports), but I’d still say the vast majority of the times I was exploring it was for that sense of progress I got from finding more roads I hadn’t yet traveled, finding more missions to complete, and trying to earn that 100% completion achievement.
If at least some of those aren’t in your hypothetical game I’m not certain I would get much out of the experience other than a pretty world existing for the sake of being a pretty world. And perhaps that would be enough for some people, but I don’t think I’d get much out of the experience.


Found the Welshman


Just so you know, the orange tape is called Kapton tape. It’s useful for higher temperature work (such as soldering) since it can continue to stick up to 400°C.
I wanted to get a PS5 but since almost the only thing I’m actually interested in playing on it is Demon Souls I figured I’d wait until they got a lot cheaper before picking up a console exclusively to play like 2-3 games. Then AI drove the prices way up, Sony added 30 day online checks for their games, and now a digital only PS6 means I’ll probably not be getting anything from them for a long time.