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4 months agoI get that that is how management types think, but Minecraft clearly demonstrates that both can exist side by side very profitably.


I get that that is how management types think, but Minecraft clearly demonstrates that both can exist side by side very profitably.


Is there a reason why any new launch shouldn’t have a self host option from the start? Company servers can be used for tournaments, events, ranked matchmaking, anti-cheat, cross platform, etc. But why can’t self-hosted servers be an option in parallel? Then it would be a non-issue for when the studio servers go eol.
Is there much of a resale market to recuperate some of the costs on modules you replace? I could see slower depreciation being part of an economic justification, but only if there’s a robust second hand parts market.