

My conspiracy theory take is that Israel has a lot of leverage in cybersecurity that’s why a lot of countries don’t want to take Action.


My conspiracy theory take is that Israel has a lot of leverage in cybersecurity that’s why a lot of countries don’t want to take Action.
Holy shit. What happened to this game? I remember the first one as an intriguing journey where you come across new worlds to find out what happened to your homeworld and your friends.
Now it looks like a superhero movie with a way to complex character setup.


Might be unpopular, but I think it’s a fair cut. They provide a Plattform to anyone, and indiegames regularly outperform AAA. You don’t need huge publishers to succeed if your game is fun. I don’t think that would be possible with epic at the top.


Yeah I got it for free. It’s really macabre but still cozy so I got a dlc.


Not sure what’s going on now, since Unknown worlds don’t list krafton as publisher anymore. This article says that the Deal meant paying 2,87 Euro for every Euro starting at 64 million Euro turnover with a maximum of 230 million.
Anyways I’m all for support of the developers. I’ll get it if it’s fun and if not I’ll think about it.


Why? The developers get the money when sales reach a certain threshhold, as far as I know it…
Did Pink Floyd lie to us?
Im an artist working in games, and I absolutely agree. Lots of people think art in games needs to be “good” without knowing what that actually means. It’s a lot more important that your art is coherent. Having coherent shapes and colors can do a lot. For example, just by choosing a color palette alone, you can create art that works pretty well.
Setting up any limitation will automatically create the coherence for a project. And you can go pretty minimalistic, too. Don’t understand colors and light? Go black and white or sepia. Don’t know about shapes? Use only one or two and design anything around it.
One problem with AI is that it doesn’t use limitation as a tool and isn’t able to contain detail. An indie developer who is inexperienced in art and able to manage their expectations doesn’t have this problem. They can create naturally game art because they only know one way to approach it.