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Cake day: January 8th, 2025

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  • I did have hope that the executives and pencil pushers at MS which forced Arkane to make that mess of a game would have wised up after the success of recent immersive, story-focused, single-player titles to let Arkane do what they do best instead of forcing them to make a game chasing trends in an attempt to garner the widest audience possible even though the devs have no experience in makes those kinds of titles.

    But alas, giant megacorp will be giant megacorp about it.











  • The game’s friction and slow nature forces you to immerse yourself. You have to learn the combat just like you would normally learning to fight with a real weapon. You pick up a new weapon and swing it around to get a feel for it. If you aren’t trained, practiced, or strong enough then you’re not going to be efficient with those types of weapons and have to struggle to improve.

    Lack of fast travel and it’s dense, hostile world makes you learn the environment to know where to go and where to avoid until later. The map isn’t that big but things are spaced far enough apart with danger in between, and the day/night cycle being considerably longer than other titles, forces you to consider what you’re doing to not burn daylight and be caught out in the dark.

    Early you have to be careful who you mouth off to or trust because it could get you beat the fuck up and you’re shit stolen or you piss off the wrong person and now you need to find another way to progress or accept that you fucked up. Dialogue and character action becomes more than just fluff.

    Leveling is slow and gaining learning points takes a while but the investments are well worth it. Specializing in doing something actually feels incredibly better than becoming the typical jack of all trades but also putting a few points here and there still feels like it makes a difference when rounding out your play style. It makes you actually weigh your options if you want to get better at one thing or try and branch out.

    Yea, some of it makes the game frustrating at times but that frustration is what makes finally getting improved enough or finding an alternative way to to overcome it so rewarding as an immersive experience. Everyone loves a power fantasy but this game isn’t that, an immersive RPG is different from a power fantasy action game. Immersion benefits from friction.








  • Nope, can’t accidentally lock yourself out of getting it. No worries there.

    But you do have to put some thought into it because it is up to you to do what is needed to trigger it as opposed to getting the regular ending. All I will say is pay close attention to details during the late game

    And man that’s the best feeling is seeing a pawn you hired before come through the rift again. The game is chock full of those little touches, like having people fight over you at your house after getting a few NPCs affinity maxed out.

    I also heard the game is getting or has gotten a substantial update recently, so about time I give it another go around.