• Yaky@slrpnk.net
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    5 months ago

    EVE Online (applies to MMOs in general I think). I played it a long time ago with a few friends, but that is it. If I could describe it, it’s opposite of interesting. You can sort of play it solo, but it gets boring and/or grindy fast. Unless you buy in-game money for real money. Dying means losing a ship and all implants, all of which cost money (time).

    For “full experience”, apparently you gotta join a corp, and participate in space turf wars. Then it could turn into a second job. And I have a job already. And TBH I am not a very social person.

    • atan@lemmy.ml
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      5 months ago

      I think this is a common misconception about games like EVE. I played it for about 7 years, and have continued playing full loot MMOs and survival games since then.

      The PvP in EVE was the most exhilarating experience I have had in a computer game. This was intrinsically tied to both the consequences of loss and the thrill of victory, and reward - something you just cannot get from ‘theme park’ MMOs. Learning to harness the adrenaline rush and overcome the post-fight shakes was a very real thing that many of us spoke of. It’s that which kept myself and many of the people I played with locked in for so long.

      My focus was solo and small gang PvP - initially low-sec piracy, but later moving on to null-sec roaming and wormhole diving. After the first few months, I played almost no PvE content, and funded all ships and eventually my main account through PvP activity alone.

      It’s been about 10 years since I stopped playing - and the game may well have changed significantly - but the solo and small gang PvP which I engaged in was pretty easy to get into then. Sure you’d die a lot in the first month, but the trick was to keep your ships cheap, play to it’s strengths, and try to learn from every engagement.

      • fantacyde@lemmy.blahaj.zone
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        5 months ago

        Small gang pvp is still probably the best part of it. You can use filaments to fling up to 25 people in fleet to a random system in null sec (two variations of filament to consume - an area of null with more pvp activity recently or with little to no pvp recently). People love using this to go get null fights.

        It has a 15 minute cooldown to use one again I think and you can rinse and repeat to try another area of null again :)

      • Dultas@lemmy.world
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        5 months ago

        Yeah the adrenaline rush is real. I still clearly remember me and a corp mate dropping some BS hitting one of our POSs and we were the only two on. So we got the smart idea to drop them with our dreads (mine I couldn’t afford to replace) we killed a few and they brought in reinforcements and we were trapped getting nuted. We kept trying to warp out between siege cycles with no luck after several attempts. Then I got lucky and was able to moonwalk out in structure. My heart was racing and hands were shaking after that.