- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world

I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.
The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.
I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

deleted by creator
Yeah no at this point nuke the whole fucking company.
Someone reported your comment.
that’s glorification of violence and then there’s nuclear options…
You don’t have a pocket nuke, do you?
New Worms game looking hype though



This painfully true
oof the dislike ratio on this video is brutal. 23k likes but 49k dislikes, at least according to PiePipe.
as it should be. DF has instantly lost all the credibility they worked so hard to earn for so many years.
Incel Shading
Wrecked lmfao
Fuuuuuuuuu-
Makes perfect sense in context.
Nvidia is no longer a gaming company. They do not care about gamers. They are actively DRIVING AWAY gamers as fast as they can, because AI chips are more lucrative than dirty smelly tiny consumer products.
This is meant to show off real-time AI generation performance, which is massively marketable to AI companies. Not consumers. Nothing is about consumers.
It gave her Mar-a-Lago face
I just watched the Digital Foundry video on this and the way they fuckin glaze over this tech just disgusted me enough to unsubscribe.
It feels like homogenization of art. The filter pays no attention to the original art style and just conforms it to nividias Ai style.
The devs can literally control the vectors used. They can even mask it to not apply to some things. Not sure how it calculates lighting though.
Instagram filters for everyone!
Someone in another thread called it AI mobile Porn Ad and I lost it.
Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”? Or do you just not understand the technology at all?
The dev can literally control the vectors for DLSS 5 and test it for themselves until it looks how they like. If you don’t like modifying frames, you should disable all post-processing shaders and most modern anti-aliasing too.

Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”?
This such a bad take and demonstrates a total disregard for the role of technical artists and design.
Anti-aliasing aims to overcome an inherent limitation a raster (of pixels) may present, in oder to bring the actual result closer to an artist’s vision. The same can be said for any other technique. The common denominator is, that they all attempt to bring a artistd vision for their work closer to reality.
DLSS5, on the other hand, brings the result closer to Nvidias vision of what “good” looks like. And I think it looks bland and badly photoshopped and I want to see more good looking games.
Not true at all. Have you not seen all the NES emulators that apply anti-aliasing or other modern graphics techniques to old NES games? Completely changes the dev’s vision. You need to disable them.
Or you can just realize that modern devs are working with FSR/DLSS and tweaking it how they want. Just like they been doing with anti-aliasing. They can literally mask portions of the scene so DLSS 5 doesn’t apply to it.
Now, many games they showcased likely didn’t put much effort into tweaking their performance for DLSS 5 since it’s new and they didn’t get the chance, but newer games will use it. It’s not like raytracing and pathtracing just enhance whatever GPU driver devs want it to. The devs can control it.
They’re being very careful about cutting almost immediately after the DLSS is turned on. It all looks like printed media, not actual video. There’s something very off about the way the details just sort of track along the normals of the surface. Maybe something I’d enable as a novelty in a few rare cases, but certainly not something I’d use to replace any existing solutions.
Edit: There may come a moment in time, like it did for me with RTX (specifically Control) where a game finds a way to work it into the very idea of the look of the game and manages to make DLSS 5 look jaw-droppingly gorgeous. But that will be up to artists, not the geeks at NVIDIA trying to shortcut the artistic process. I can see it being a tool for some rare games, and those are the few I’m actually really looking forward to.
You can see more of it in action in the Digital Foundry video.
The stills are dogshit enough but this actually looks so much worse in motion lmao
Hmmm I also just thought of how this is it looking the “best” for the demo and that most of the time it will just be the makeup gun set to “whore”

I looked at some of the demo images and if it reads old lady, it decides to quintuple the wrinkles and go full witch. But otherwise, yeah, whore gun.












