cross-posted from: https://lemmy.today/post/57413346

I played Nine Sols recently and it had a transformative effect on my gaming experience. I’ve found myself no longer getting mad at fairly structured games and deeply enjoying the personal refinement of my skill set in pursuit of a goal. Suddenly this shift in perspective has allowed me to see difficulty in a new light and truly savor the victory that comes after significant effort. With this new perspective, I decided to try the game that had made me hesitate the most with its reputation for difficulty: Sekiro

Its been truly eye opening to realize that my nervousness has only kept me from a good time. Or maybe I just wasn’t ready for it…

Following that trend, I started Celeste for the first time even though I never play pure platformers, and it has blown my socks off. Do I suck? You bet your ass I do. But I know it’s from a lack of detailed platforming, and developing that skill has been very fun and satisfying.

Now, I’d love to hear from others. What games made you regret waiting so long to try them?

  • MrMcGasion@lemmy.world
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    7 days ago

    Good to know Alan Wake 2 is better. The gameplay loop of the original is definitely a bit repetitive, I intentionally played on “easy” because I knew that going in, and wanted it to feel like less of a slog.

    The first 3 Uncharted games also feel like a bit of a slog in many of the same ways for me. There are too many “waves” of enemies in most of the areas and while the stealth mechanics in those games help make things a bit more interesting, the second wave of enemies always finds you immediately and forces you back into guns blazing at enemies going for first-time headshots on the NPCs because it’s the fastest way through, and if you miss the headshot and hit the body at all they become bullet sponges even if you follow it up with headshots.