Just for fun, to see what the opinion of the Lemmy crowd is.

Edit: VPNs unblocked now. There was a setting I overlooked, my bad. I did not block VPNs intentionally. Sorry. Please vote now if you can (and want to).

open results for 24 hours mark
Not interested                             58.95% (293 votes)
Wait until sale                            35.01% (174 votes)
Day 1 Standard Edition for 80 Dollars       3.02% ( 15 votes)
Day 1 Ultimate Edition for 100 Dollars      3.02% ( 15 votes)

Total votes: 497

  • thingsiplay@lemmy.mlOP
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    2 months ago

    What does VfM stand for? I see it has something to do with with the playtime and money rate, but I don’t know what that term means. Its okay for me to spent 30 Euros to play 8 hours. It can be incredible. Then there could be a game that cost 6 Euros and has a playtime of 35 hours, but it could be less fun and exciting. Just my opinion, not saying you are wrong or right, just not the way I appreciate games.

    • gkak.laₛ@lemmy.zip
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      2 months ago

      “Value for money”!

      You’re right! E.g. some story-heavy games with great mechanics and immersion might be worth spending more on; it’s just a general rule of thumb I have!

      (maybe it takes a bit more time for me to familiarize myself with the characters, controls, mechanics etc, so I don’t prefer a game to be too expensive or too short; and in general I consider it a bonus if a game has huge replayability, support for mods, and procedural generation for example)

      But in any case, I still find the ratio to be a useful tool!:

      • A game that seems pretty fun, at €1/hour it’s a no-brainer to buy!
      • A game that seems kind of interesting but I’m not quite sure I’m going to like, at €3/hour I’m going to wishlish it and maybe check it out in the future
      • A very short game that I’m not quite sure I’m going to like but it’s from a small developer, €2/hour I’m going to be a little hesitant but may think “hmm it’s not too expensive, why not try it out and worst case I just supported a small developer who might make something I like even more in the future”
      • A game that seems beautiful with excellent gameplay, new and interesting mechanics, not released from a AAA company, at €4/hour it might be worth it

      So the per-hour ratio is more about putting the prices of the games in some context between eachother, in order to be able to decide if <feature you value> is worth paying <X%> more than other games you buy; Every player and the genre of games they choose are different, so it makes sense for anyone to set a different amount as a baseline! 😊